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- Short: Random NPC Generator program for GURPS
- Type: game/misc
- Author: s9gk7@starburst.uscolo.edu
- Action: NoStart
-
- Greetings once again Cyberpunks,
-
- This the the doc file explaining the Random NPC Generator program
- version 1.00. Based on the tables presented in the GURPS Basic Rules,
- Third Printing. By some act of God, I have found the rime to write and debug
- this program without much trouble.
-
- Imput Format:
- Enter a number representing the number of random npc's you would like
- to generate. This number can be ANY number, but must be less than 32,768
- and more than -32,768. Note that it WILL accept negative numbers, and 0,
- but that nothing will transpire if you enter these. I could have easily
- removed these possibilities, but why, we are all intellegent human beings here,
- aren't we....Don't answer that.
-
- Output Format:
- Output is placed in a file called NPC.fil in this manner:
-
- Char <char number>: ST:<ST value> IQ:<IQ value> DX: <DX value> HT:<HT value>
- Advantage(s): <Advantages, possibly more than 1, no repeats>
- Disadvantage(s): <Disadvantages, no repeats>
- Skills:
- <skills1>, <skill2>,...
- (there are 2-12 of these, and no repeats)
- Description:
- Sex: <Male or Female>, Skin Color: <Skin Color>, Hair Color: <Hair Color>
- Eye Color: <Eye Color>
-
- This configuration is all I deemed appropriate, the rest should be generated
- by the GM. If more information is wanted(such as equipment), I suggest you
- add it in, and make a separate randnpcs.exe for each one, excluding skills,
- and materials that would be useless or unavailable in that Worldbook.
-
- Benchmarks:
- None, you didn't pay attention to the last ones...
-
- Rules Compliance:
- This program complies to the rules given in the GURPS Basic Rules
- Third Edition, except:
-
- o Any disadvantage which has an advantage counter is not removed.
- I would suggest you just remove either one or the other if there
- is a conflict, or just choose one, or both.
-
- o The disadvantage 'odious personal habits (-2)' occupies two
- possibilities in the rules book, and only one in this program.
- I replaced its first occurance(the less likely to happen one)
- with 'Overweight'.' This was done to liven the chart a little.
-
- o Eye color when split may have a repeat for left and right eyes.
- This will only occur with Brown, Blue and Dark Green. I could
- have repaired this, but it will be so uncommmon that I don't
- think it will cause any problems, and since the generation is
- random anyway, who cares?
-
- o The 'Hand Weapon Skill(any)' which occurs twice in the rules book
- is represented as 'Hand Weapon Skill(simple)' and 'Hand Weapon Skill
- (Complex)' in this program. I suggest an easy skill is one which
- requires NO thought to operate such as knife, sword or whatever.
- A complex one being things such as guns, thrown objects, and
- otherwise.
-
- o This is not an exception, but merely a clarification. As the GM
- you will have to choose which particular skill each npc has if the
- skill is listed as an (any) or for the 'Hand Weapon' skills. My
- suggestion is to first determine the npc's equipment, and bias
- your decision upon that basis.
-
- Suggestion of use:
- Run this little progie when you need fodder for players to play with,
- random encounters, and flunkies. Modify npc's as you see fit, and don't worry
- about screwing up the npc. This program can make some pretty useless npc's
- and I wouldn't suggest just keeping all of them without a touch up here or
- there. Feel free to modify the npc's or the program to suit your needs, that
- is what I wrote it for.
-
- Not-Suggested for:
- Planned encounters, such as a npc who is involved directly in the pc's
- world. Players shouldn't use this for a fast character, unless he is a throw-
- away. Make them generate a character the hard way(not really that hard is it).
- Players will become much more involved in their character if they plan the
- character by hand and mind. Otherwise, use it for character written toliet
- paper! It's on your machine, you choose what to do with it.
-
- Any questions/flames/please do it right you dolt!'s to:
-
- Kevin Reynolds
- s9gk7@starburst.uscolo.edu
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 12412 2561 79.3% 25-Jan-94 13:06:22 randnpcs.pas
- 4354 2039 53.1% 25-Jan-94 13:14:10 randnpcs.readme
- -------- ------- ----- --------- --------
- 16766 4600 72.5% 26-Jan-94 13:56:26 2 files
-